Well we very almost presented the wrong thing today during tech. Turns out we where actually meant to present a game and then talk about how we'd use our chosen engine to make it and how the engine's features applied to our gameplay. Luckily Gary and I had a game concept we could use, but it did mean re-working the presentation which was a little bit of a ball ache as I'd spent so long getting it ready in the first place.
Above are two slides from the new and improved presentation. The game was called watchers and I changed the icon I had made to represent outsourced, to an hourglass to represent the game (which was all about turning back time)
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